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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 23:46:38 +0900
Strictly speaking, rps_rules has no state.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 23:45:03 +0900
Less typing less errors in tests.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 23:40:26 +0900
Test rps3:why/2 and rps5:why/2.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 23:37:19 +0900
rps_rules:why/3, use it in rps3 and rps5.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 23:36:15 +0900
Slightly more consistent naming of variables in rps_rules:parse/2.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 22:19:02 +0900
Start countdown in lobby if there are more than 1 player (was: 0).
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 21:55:29 +0900
Add possibility to use rps_nickserv's api with a Pid.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 18:39:51 +0900
Return pid if no nickserv can't find nickname.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 15:37:47 +0900
Linebreak.
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Anton Shestakov <engored@ya.ru>, Sat, 08 Mar 2014 15:36:49 +0900
Now lobby waits for other players to join or starts without them.
Before it waited for a fixed number of players.