rps-strategy Erlang

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Description
Rock-Paper-Scissors (+ Spock-Lizard) simulation with bots that use different strategies.
Owner
Anton Shestakov <av6@dwimlabs.net>
Last change
Sat, 08 Mar 2014 23:46:38 +0900

Changes

Sat, 08 Mar 2014 23:46:38 +0900 Anton Shestakov Strictly speaking, rps_rules has no state. default tip changeset | files
Sat, 08 Mar 2014 23:45:03 +0900 Anton Shestakov Less typing less errors in tests. changeset | files
Sat, 08 Mar 2014 23:40:26 +0900 Anton Shestakov Test rps3:why/2 and rps5:why/2. changeset | files
Sat, 08 Mar 2014 23:37:19 +0900 Anton Shestakov rps_rules:why/3, use it in rps3 and rps5. changeset | files
Sat, 08 Mar 2014 23:36:15 +0900 Anton Shestakov Slightly more consistent naming of variables in rps_rules:parse/2. changeset | files
Sat, 08 Mar 2014 22:19:02 +0900 Anton Shestakov Start countdown in lobby if there are more than 1 player (was: 0). changeset | files
Sat, 08 Mar 2014 21:55:29 +0900 Anton Shestakov Add possibility to use rps_nickserv's api with a Pid. changeset | files
Sat, 08 Mar 2014 18:39:51 +0900 Anton Shestakov Return pid if no nickserv can't find nickname. changeset | files
Sat, 08 Mar 2014 15:37:47 +0900 Anton Shestakov Linebreak. changeset | files
Sat, 08 Mar 2014 15:36:49 +0900 Anton Shestakov Now lobby waits for other players to join or starts without them. changeset | files
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Branches

Sat, 08 Mar 2014 23:46:38 +0900 default open changeset | changelog | files
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